There's an understanding of which edges need to be rounded and which can retain a more obvious polygonal structure. Every object, every texture and material seems to have been authored with a consistent style and polygon budget. In terms of what makes Kena special, it's not just the style of the art that stands out but also the basic quality in delivery. As it happens, everything plays out as logically as you would expect - but the extra horsepower in PS5 and high-end PC goes a long way in delivering Kena at its best. In theory, the PC version should allow us to see Kena running at its absolute best, while taking a look at the game operating on PS4 Pro gives us an idea of how older hardware copes with a very attractive game. In putting this piece together, we took a look at the game running in both quality and performance modes on PlayStation 5 and factored in platform scaling in both directions.
However, underlying issues with UE4 do peek through - and they're especially evident on the PC version of the game. Based on Unreal Engine 4, Kena shines through the artistic accomplishments of the developer, backed by a solid game design and mostly solid performance. Kena: Bridge of Spirits from Ember Labs finally released this week, initially capturing our attention at the PlayStation 5 gameplay reveal event last year thanks to a visually fresh, appealing presentation.